COH2 Modding: Getting started with the official tools – COH2.ORG
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Building the Mod
This Post: COH2 Modding: Getting started with the official tools – COH2.ORG
You don’t have to exit AE for the build process. You can just leave it open in the background.
Switch back to the COH2 Mod Builder. Make sure you have saved all changes. If you happen to have the mod preview image now, you can also add it by doing the following:
Browse to the folder “info” in COH2 Mod Builder. Right-click on top of the folder and select “Add Burn File..”. Browse to your mod preview image and select it. Note: The preview image has to be in .tga format. Any other format will break your mod and it will not be available in-game.
Figure 15: Adding the mod preview image afterwards
Figure 15: Adding the mod preview image afterwards
Save your changes and precede to the next step.
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Build the mod by clicking “Build” and then by clicking “Build”. Alternatively you can also press Control+B on you keyboard.
Figure 13: Building the mod
Figure 13: Building the mod
During the build process you see this window:
Figure 14: Build in progress
Figure 14: Build in progress
As long as it’s visible you should wait patiently.
If everything was set correctly according to this tutorial, your mod should build without errors. However, if you get an error, it will be displayed in the console of the COH2 Mod Builder.
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As the last message in the console you should see
Code
modbuilder.exe Information: 0 : Built my first mod.mod.
Now it’s time to move on by testing the mod.
Now that we’ve successfully created an Attribute Edit by cloning a squad and then changing its loadout data, we are ready to build the mod so that we can finally test it.You don’t have to exit AE for the build process. You can just leave it open in the background.Switch back to the COH2 Mod Builder. Make sure you have saved all changes. If you happen to have the mod preview image now, you can also add it by doing the following:Browse to the folder “info” in COH2 Mod Builder. Right-click on top of the folder and select “Add Burn File..”. Browse to your mod preview image and select it. Note: The preview image has to be in .tga format. Any other format will break your mod and it will not be available in-game.Save your changes and precede to the next step.Build the mod by clicking “Build” and then by clicking “Build”. Alternatively you can also press Control+B on you keyboard.During the build process you see this window:As long as it’s visible you should wait patiently.If everything was set correctly according to this tutorial, your mod should build without errors. However, if you get an error, it will be displayed in the console of the COH2 Mod Builder.As the last message in the console you should seeNow it’s time to move on by testing the mod.
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