Panic Restaurant – The Cutting Room Floor

Panic Restaurant

Also known as: Wanpaku Kokkun no Gourmet World (JP)
Developer: EIM
Publisher: Taito
Platform:
NES
Released in JP: April 24, 1992
Released in US: October 1992
Released in EU: May 26, 1994

TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.

The EatEn restaurant is overrun by sentient food, all because a guy named Ohdove (shortened from Hors d'Oeuvre) wants it. So it's up to you, as Cookie, to brave the food and get your restaurant back!

Regional Differences

Intro & Title Screen

The game was given a new title for its western release. The Japanese title translates to "Mischievous Little Cookie in Gourmet World". The Disco credit was also removed from the title screen and the Taito Presents screen. Some graphics, such as the text Disco for the Taito Presents screen and Push Start and the fruit from the title screen, still remain in the western versions.

Japan
US/Europe
PanicRestaurantJP Intro.png
PanicRestaurant US Intro.png
Japan
US/Europe
WKNGW - Title.png

Player Character

In the Japanese version, the main character, Cookie, is a young chef. For the western release, Taito decided to change him into an older man. It is worth noting that a few of Little Cookie's frames are still in Panic Restaurant's CHR, but the game does not use them for obvious reasons.

Japan
US/Europe
WKNGW - Kokkun Standing.PNG
Such a bushy mustache! He's grown!

Attacks

Hmmm...To do:
Image please.

  • In the Japanese version, the basic attack is Cookie doing a headbutt. The invincible attack will be him spinning with a black frying pan.
  • In the western version, the basic attack is Cookie smashing with a black frying pan. The invincible attack will be him spinning with a cooking pot.

Screen Display

The European version received some minor visual changes to accommodate the lack of vertical overscan on PAL televisions: the status bar was moved down three pixels, and an eight-pixel border was added to the top of the screen to hide vertical scrolling artifacts.

US
Europe
PanicRestaurant NTSC.png
PanicRestaurant PAL.png

Stage Layouts

Panic Restaurant significantly changes item placements around compared to Gourmet World, generally to make the game more difficult.

Appetizer

  • The spoon weapon was moved from right after the first building outside to over the downward slope right before the entrance to the restaurant, requiring a more precise jump to get it.
  • The health candy was moved from the fourth building outside to inside the restaurant, in between the two giant doors right before the boss.
  • The health-extending lollipop and the plate weapon inside the restaurant were removed, making attacking from afar not an option for the boss.

Soup

  • The spoon weapon in the first corridor was slightly moved to the right to make it harder to reach.
  • The health candy in the second corridor under the platform with the apple was replaced with a health-extending lollipop.
  • The health-extending lollipop in the last corridor before the boss was replaced with a spoon, and the spoon was replaced with a health candy.

Salad

  • A fork weapon was added next to the extra life after the first two bubble vats.
  • The health candy in the area with the twin conveyor belts was moved three blocks to the right.
  • A spoon weapon was added in an area soon after with two toaster enemies. However, it is positioned right above one of said toaster enemies, making collecting it difficult.
  • The health candy directly above the door to the boss was replaced with a health-extending lollipop.

Fish

  • The plate weapon halfway through the second vertical section was replaced with a spoon.
  • A health candy was added near the end of the third vertical section.
  • The health-extending lollipop in the last corridor before the boss was replaced with a health candy.

Meat

  • The health-extending lollipop near the end of the first vertical section was removed.
  • The health candy on the platform before the last vertical section was removed, and an extra life was added to the left of where it was, so the player has to jump off the left edge of it to get it.
  • The plate weapon on the second set of falling ice platforms and the first hook platform directly above it in the last corridor before the boss were both removed.

Dessert

  • The health candy in front of the waterfall in the first vertical section was replaced with a health-extending lollipop.
  • The health-extending lollipop above the door that leads to the second vertical section was replaced with a health candy.
  • The health candy near the beginning of the second vertical section was removed.
  • The health-extending lollipop right after the door that leads out of the second vertical section was replaced with a health candy.
  • The health-extending lollipop above the rightmost platform in the last corridor before the final boss was moved to the left of the middle platform, requiring a tighter and more risky jump in order to get it.

Ending

In the Japanese version, shortly after Cookie jumps down to The End screen, it fades to the credits. While the English version contains the credits sequence, it goes unused as the game simply ends at The End screen. In either version, setting 00:0019 to 0x0D will send you directly to the credits.

Japan
US/Europe
WKNGW - Credits.png
PR - Credits.png